Scripted effect
hunt_animal_from_death_effect
hunt_animal_from_death_effect = { DEAD = … TARGET = … }game/common/scripted_effects/00_hunt_effects.txt, line 3414 (55 lines). Parameters: $DEAD$, $TARGET$.
hunt_animal_from_death_effect is a scripted effect in Crusader Kings III, written at line 3414 of its file. A call passes 2 parameters: DEAD and TARGET. The game's script calls it in 1 place, among them Victim of the Wild (event hunt.0080). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (55 lines of game script)
hunt_animal_from_death_effect = {
$DEAD$ = {
switch = {
trigger = death_reason
death_deer = {
$TARGET$ = { set_variable = { name = animal_type value = flag:stag } }
}
death_moose = {
$TARGET$ = { set_variable = { name = animal_type value = flag:elk } }
}
death_bear = {
$TARGET$ = { set_variable = { name = animal_type value = flag:bear } }
}
death_boar = {
$TARGET$ = { set_variable = { name = animal_type value = flag:boar } }
}
death_antelope = {
$TARGET$ = { set_variable = { name = animal_type value = flag:antelope } }
}
death_gazelle = {
$TARGET$ = { set_variable = { name = animal_type value = flag:gazelle } }
}
death_bison = {
$TARGET$ = { set_variable = { name = animal_type value = flag:bison } }
}
death_aurochs = {
$TARGET$ = { set_variable = { name = animal_type value = flag:aurochs } }
}
death_wolf = {
$TARGET$ = { set_variable = { name = animal_type value = flag:wolf } }
}
death_hyena = {
$TARGET$ = { set_variable = { name = animal_type value = flag:hyena } }
}
death_lion = {
$TARGET$ = { set_variable = { name = animal_type value = flag:lion } }
}
death_tiger = {
$TARGET$ = { set_variable = { name = animal_type value = flag:tiger } }
}
death_leopard = {
$TARGET$ = { set_variable = { name = animal_type value = flag:leopard } }
}
death_lynx = {
$TARGET$ = { set_variable = { name = animal_type value = flag:lynx } }
}
death_roe = {
$TARGET$ = { set_variable = { name = animal_type value = flag:roe } }
}
death_hart = {
$TARGET$ = { set_variable = { name = animal_type value = flag:hart } }
}
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_animal_from_death_effect.
Events (1)
- Victim of the Wild
hunt.0080
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.