CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

hunt_activity_success_outcome_effect

hunt_activity_success_outcome_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 968 (13 lines). No parameters.

hunt_activity_success_outcome_effect is a scripted effect in Crusader Kings III, written at line 968 of its file. It takes no parameters: hunt_activity_success_outcome_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
hunt_activity_success_outcome_effect = {
	scope:activity = {
		hidden_effect = {
			random = {
				chance = var:hunt_success_chance
				set_variable = {
					name = hunt_success
					value = flag:yes
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?