Scripted effect
hunt_activity_success_outcome_effect
hunt_activity_success_outcome_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 968 (13 lines). No parameters.
hunt_activity_success_outcome_effect is a scripted effect in Crusader Kings III, written at line 968 of its file. It takes no parameters: hunt_activity_success_outcome_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
hunt_activity_success_outcome_effect = {
scope:activity = {
hidden_effect = {
random = {
chance = var:hunt_success_chance
set_variable = {
name = hunt_success
value = flag:yes
}
}
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.