Scripted effect
hunt_activity_method_effect
hunt_activity_method_effect = { STORY = … }game/common/scripted_effects/00_hunt_effects.txt, line 2426 (19 lines). Parameters: $STORY$.
hunt_activity_method_effect is a scripted effect in Crusader Kings III, written at line 2426 of its file. A call passes 1 parameter: STORY. The game's script calls it in 3 places, among them Cornering the … (event hunt.1001), Laying in Wait (event hunt.1030) and Softly, Softly (event hunt.1040). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
hunt_activity_method_effect = {
custom_tooltip = hunt_activity_$STORY$_tt
scope:activity = {
if = {
limit = { exists = var:hunt_activity_story }
remove_variable = hunt_activity_story
}
set_variable = {
name = hunt_activity_story
value = flag:$STORY$
}
add_activity_log_entry = {
key = hunt_$STORY$_method_selected_log
score = 25
tags = { method }
character = scope:host
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_activity_method_effect.
Events (3)
- Cornering the …
hunt.1001 - Laying in Wait
hunt.1030 - Softly, Softly
hunt.1040
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.