CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_activity_method_effect

hunt_activity_method_effect = { STORY = … }

game/common/scripted_effects/00_hunt_effects.txt, line 2426 (19 lines). Parameters: $STORY$.

hunt_activity_method_effect is a scripted effect in Crusader Kings III, written at line 2426 of its file. A call passes 1 parameter: STORY. The game's script calls it in 3 places, among them Cornering the … (event hunt.1001), Laying in Wait (event hunt.1030) and Softly, Softly (event hunt.1040). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (19 lines of game script)
hunt_activity_method_effect = {
	custom_tooltip = hunt_activity_$STORY$_tt
	scope:activity = {
		if = {
			limit = { exists = var:hunt_activity_story }
			remove_variable = hunt_activity_story
		}
		set_variable = {
			name = hunt_activity_story
			value = flag:$STORY$
		}
		add_activity_log_entry = {
			key = hunt_$STORY$_method_selected_log
			score = 25
			tags = { method }
			character = scope:host
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_activity_method_effect.

Events (3)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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