Scripted effect
hunt_activity_chose_smaller_game_effect
hunt_activity_chose_smaller_game_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 1427 (50 lines). No parameters.
hunt_activity_chose_smaller_game_effect is a scripted effect in Crusader Kings III, written at line 1427 of its file. It takes no parameters: hunt_activity_chose_smaller_game_effect = yes. The game's script calls it in 2 places, among them Chasing … (event hunt.0530) and Stalking the … (event hunt.0500). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
If
scope:host != scope:hunt_participant
Then
- scope:hunt_participant: Opinion: Timid Hunter (-10)
scope:activity:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
hunt_activity_chose_smaller_game_effect = {
save_scope_as = chose_smaller_game
if = {
limit = {
exists = scope:hunt_participant
scope:host != scope:hunt_participant
}
scope:hunt_participant = {
add_opinion = {
modifier = hunt_disappointed_opinion
target = scope:host
opinion = -10
}
}
}
scope:activity = {
if = {
limit = {
any_attending_character = {
NOR = {
this = scope:host
AND = {
exists = scope:hunt_participant
this = scope:hunt_participant
}
}
has_trait = lifestyle_hunter
}
}
every_attending_character = {
limit = {
NOR = {
this = scope:host
AND = {
exists = scope:hunt_participant
this = scope:hunt_participant
}
}
has_trait = lifestyle_hunter
}
custom = hunt_every_hunter_attendee_tt
add_opinion = {
modifier = hunt_disappointed_opinion
target = scope:host
opinion = -10
}
}
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_activity_chose_smaller_game_effect.
Events (2)
- Chasing …
hunt.0530 - Stalking the …
hunt.0500
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.