CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

humiliate_stooge_reward_effect

humiliate_stooge_reward_effect = yes

game/common/scripted_effects/00_ep3_decision_effects.txt, line 515 (88 lines). No parameters.

humiliate_stooge_reward_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 515 of its file. It takes no parameters: humiliate_stooge_reward_effect = yes. The game's script calls it in 1 place, among them Humiliate the Stooge (decision). Patch 1.20.1.2, from game/common/scripted_effects/00_ep3_decision_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (88 lines of game script)
humiliate_stooge_reward_effect = {
	hidden_effect = {
		scope:stooge ?= {
			add_opinion = {
				target = root
				opinion = -25
				modifier = humiliated_opinion
			}
		}
		if = {
			limit = {
				scope:stooge.var:humiliated_stooge_counter_var ?= 1
			}
			# First time, it's fine
			send_interface_toast = {
				type = event_toast_effect_good
				title = humiliate_the_stooge_decision_tt
				left_icon = root
				right_icon = scope:stooge
				add_stress = major_stress_impact_loss
				add_dread = minor_dread_gain
				add_character_modifier = {
					modifier = stooge_humiliated_modifier
					years = 2
				}
			}
		}
		else_if = {	
			limit = {
				scope:stooge.var:humiliated_stooge_counter_var ?= 2
			}
			send_interface_toast = {
				type = event_toast_effect_good
				title = humiliate_the_stooge_decision_2_tt
				left_icon = root
				right_icon = scope:stooge
				add_stress = medium_stress_impact_loss
				add_dread = medium_dread_gain
				add_character_modifier = {
					modifier = stooge_humiliated_modifier
					years = 2
				}
			}
		}
		else_if = {	
			limit = {
				scope:stooge.var:humiliated_stooge_counter_var ?= 3
			}
			# Third time, crying
			send_interface_toast = {
				type = event_toast_effect_good
				title = humiliate_the_stooge_decision_3_tt
				left_icon = root
				right_icon = scope:stooge
				add_stress = minor_stress_impact_loss
				add_dread = major_dread_gain
				add_character_modifier = {
					modifier = stooge_humiliated_modifier
					years = 2
				}
			}
		}
		else_if = {
			limit = {
				scope:stooge.var:humiliated_stooge_counter_var ?= 4
			}
			# Fourth time, it's over
			send_interface_toast = {
				type = event_toast_effect_neutral
				title = humiliate_the_stooge_decision_4_tt
				left_icon = root
				right_icon = scope:stooge
				add_dread = major_dread_gain
				add_character_modifier = {
					modifier = stooge_humiliated_fourth_time_modifier
					years = 2
				}
				remove_courtier_or_guest = scope:stooge
				scope:stooge = { # They won't join your court
					set_variable = {
						name = non_recruitable_var
						value = root 
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_ep3_decision_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls humiliate_stooge_reward_effect.

Source: game/common/scripted_effects/00_ep3_decision_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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