Scripted effect
human_sacrifice_personal_execution_piety_bonus_effect
human_sacrifice_personal_execution_piety_bonus_effect = yesgame/common/scripted_effects/00_prison_effects.txt, line 236 (65 lines). No parameters.
human_sacrifice_personal_execution_piety_bonus_effect is a scripted effect in Crusader Kings III, written at line 236 of its file. It takes no parameters: human_sacrifice_personal_execution_piety_bonus_effect = yes. The game's script calls it in 1 place, among them execute_prisoner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.
What it does
- If highest held Title is at least Hegemony Rank › scope:executioner:
- Gain +500 Piety
- Spiritual fulfillment +10
- Else, if highest held Title is at least Empire Rank › scope:executioner:
- Gain +250 Piety
- Spiritual fulfillment +5
- Else, if highest held Title is at least Kingdom Rank › scope:executioner:
add_piety = { value = major_piety_gain multiply = 0.5 }- Spiritual fulfillment +3
- Else, if highest held Title is at least Duchy Rank › scope:executioner:
- Gain +50 Piety
- Spiritual fulfillment +1
- Else, if highest held Title is at least County Rank › scope:executioner: Gain +25 Piety
- Else, if highest held Title is at least Barony Rank › scope:executioner:
add_piety = { value = miniscule_piety_gain multiply = 0.75 }
- Else, if not: Is Lowborn › scope:executioner:
add_piety = { value = miniscule_piety_gain multiply = 0.5 }
- Otherwise › scope:executioner:
add_piety = { value = miniscule_piety_gain multiply = 0.4 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (65 lines of game script)
human_sacrifice_personal_execution_piety_bonus_effect = {
if = {
limit = { highest_held_title_tier >= tier_hegemony }
scope:executioner = {
add_piety = massive_piety_gain
change_spiritual_fulfillment = major_spiritual_fulfillment_value
}
}
else_if = {
limit = { highest_held_title_tier >= tier_empire }
scope:executioner = {
add_piety = major_piety_gain
change_spiritual_fulfillment = medium_spiritual_fulfillment_value
}
}
else_if = {
limit = { highest_held_title_tier >= tier_kingdom }
scope:executioner = {
add_piety = {
value = major_piety_gain
multiply = 0.5
}
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}
else_if = {
limit = { highest_held_title_tier >= tier_duchy }
scope:executioner = {
add_piety = minor_piety_gain
change_spiritual_fulfillment = miniscule_spiritual_fulfillment_value
}
}
else_if = {
limit = { highest_held_title_tier >= tier_county }
scope:executioner = {
add_piety = miniscule_piety_gain
}
}
else_if = {
limit = { highest_held_title_tier >= tier_barony }
scope:executioner = {
add_piety = {
value = miniscule_piety_gain
multiply = 0.75
}
}
}
else_if = {
limit = { is_lowborn = no }
scope:executioner = {
add_piety = {
value = miniscule_piety_gain
multiply = 0.5
}
}
}
else = {
scope:executioner = {
add_piety = {
value = miniscule_piety_gain
multiply = 0.4
}
}
}
}As written in game/common/scripted_effects/00_prison_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls human_sacrifice_personal_execution_piety_bonus_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.