Scripted effect
hre_elector_list_save_title_effect
hre_elector_list_save_title_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3596 (15 lines). No parameters.
hre_elector_list_save_title_effect is a scripted effect in Crusader Kings III, written at line 3596 of its file. It takes no parameters: hre_elector_list_save_title_effect = yes. The game's script calls it in 1 place, among them hre_assign_dynamic_prince_electors_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
hre_elector_list_save_title_effect = {
ordered_held_title = {
limit = {
tier >= tier_county
is_landless_type_title = no
has_clerical_region = no
}
order_by = tier
save_temporary_scope_as = elector_title
add_to_global_variable_list = {
name = hre_elector_list
target = scope:elector_title
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hre_elector_list_save_title_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.