Scripted effect
hre_elector_list_save_effect
hre_elector_list_save_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3556 (39 lines). No parameters.
hre_elector_list_save_effect is a scripted effect in Crusader Kings III, written at line 3556 of its file. It takes no parameters: hre_elector_list_save_effect = yes. The game's script calls it in 2 places, among them on_game_start (on action) and hre_assign_dynamic_prince_electors_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (39 lines of game script)
hre_elector_list_save_effect = {
ordered_in_global_list = {
variable = hre_elector_list
max = 7
check_range_bounds = yes
order_by = tier
save_temporary_scope_as = hre_elector_title
title:e_hre = {
if = {
limit = { NOT = { has_variable = hre_elector_1 } }
set_variable = { name = hre_elector_1 value = scope:hre_elector_title }
}
else_if = {
limit = { NOT = { has_variable = hre_elector_2 } }
set_variable = { name = hre_elector_2 value = scope:hre_elector_title }
}
else_if = {
limit = { NOT = { has_variable = hre_elector_3 } }
set_variable = { name = hre_elector_3 value = scope:hre_elector_title }
}
else_if = {
limit = { NOT = { has_variable = hre_elector_4 } }
set_variable = { name = hre_elector_4 value = scope:hre_elector_title }
}
else_if = {
limit = { NOT = { has_variable = hre_elector_5 } }
set_variable = { name = hre_elector_5 value = scope:hre_elector_title }
}
else_if = {
limit = { NOT = { has_variable = hre_elector_6 } }
set_variable = { name = hre_elector_6 value = scope:hre_elector_title }
}
else_if = {
limit = { NOT = { has_variable = hre_elector_7 } }
set_variable = { name = hre_elector_7 value = scope:hre_elector_title }
}
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hre_elector_list_save_effect.
On actions (the game's own hooks) (1)
- on_game_start
Scripted effects (1)
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.