Scripted effect · Friends and Foes files
house_feud_vengeful_stress_effect
house_feud_vengeful_stress_effect = yesgame/common/scripted_effects/03_bp1_scripted_effects.txt, line 413 (10 lines). No parameters.
house_feud_vengeful_stress_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 413 of its file. It takes no parameters: house_feud_vengeful_stress_effect = yes. The game's script calls it in 22 places, among them … True … (event bp1_house_feud.0006), A … Enemy (event bp1_house_feud.0004) and A … Honor (event bp1_house_feud.0013). Patch 1.20.1.2, from game/common/scripted_effects/03_bp1_scripted_effects.txt.
The comment above it in the file
Shared stress effect for Vengeful characters
What it does
- Stress and fulfillment impact: by trait: Vengeful +80, Arbitrary +40, Wrathful +20, Brave +20, Ambitious +20, Arrogant +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
house_feud_vengeful_stress_effect = {
stress_and_fulfillment_impact = {
vengeful = major_stress_impact_gain
arbitrary = medium_stress_impact_gain
wrathful = minor_stress_impact_gain
brave = minor_stress_impact_gain
ambitious = minor_stress_impact_gain
arrogant = minor_stress_impact_gain
}
}As written in game/common/scripted_effects/03_bp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls house_feud_vengeful_stress_effect.
Events (22)
- … True …
bp1_house_feud.0006 - A … Enemy
bp1_house_feud.0004 - A … Honor
bp1_house_feud.0013 - A … Pride
bp1_house_feud.0014 - A Maltreated …
bp1_house_feud.0011 - A Vengeful …
bp1_house_feud.0009
16 more
- An Eye for an Eye
bp1_house_feud.0003 - Crowned Cuckquean
bp1_house_feud.0012 - Dynastic Solidarity
bp1_house_feud.0002 - Feud: … Appeal
bp1_house_feud.0420 - Feud: A Heavy Toll
bp1_house_feud.0210 - Feud: A Lopsided Resentment
bp1_house_feud.0100 - Feud: A Tiresome Affray
bp1_house_feud.0300 - Feud: Beset by Threats
bp1_house_feud.0410 - Feud: Desperate Measures
bp1_house_feud.0200 - Feud: Outclassed Adversaries
bp1_house_feud.0110 - Feud: The Limits of Spite
bp1_house_feud.0220 - Feud: The Next Enemy
bp1_house_feud.0840 - Lure of Vendetta
bp1_house_feud.0005 - Smouldering in Captivity
bp1_house_feud.0007 - Unforgivable Treatment
bp1_house_feud.0010 - Unjust Imprisonment
bp1_house_feud.0008
Source: game/common/scripted_effects/03_bp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.