CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Friends and Foes files

house_feud_save_head_and_attacker_effect

house_feud_save_head_and_attacker_effect = yes

game/common/scripted_effects/03_bp1_scripted_effects.txt, line 439 (4 lines). No parameters.

house_feud_save_head_and_attacker_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 439 of its file. It takes no parameters: house_feud_save_head_and_attacker_effect = yes. The game's script calls it in 10 places, among them An Eye for an Eye (event bp1_house_feud.0003), bp1_house_feud.9001 (event) and Crowned Cuckquean (event bp1_house_feud.0012). Patch 1.20.1.2, from game/common/scripted_effects/03_bp1_scripted_effects.txt.

The comment above it in the file

Save attacker and rival scopes for reference

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
house_feud_save_head_and_attacker_effect = {
	house.house_head = { save_scope_as = house_feud_rival }
	save_scope_as = house_feud_attacker
}

As written in game/common/scripted_effects/03_bp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_feud_save_head_and_attacker_effect.

Events (7)

1 more

Source: game/common/scripted_effects/03_bp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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