Scripted effect · Friends and Foes files
house_feud_save_head_and_attacker_effect
house_feud_save_head_and_attacker_effect = yesgame/common/scripted_effects/03_bp1_scripted_effects.txt, line 439 (4 lines). No parameters.
house_feud_save_head_and_attacker_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 439 of its file. It takes no parameters: house_feud_save_head_and_attacker_effect = yes. The game's script calls it in 10 places, among them An Eye for an Eye (event bp1_house_feud.0003), bp1_house_feud.9001 (event) and Crowned Cuckquean (event bp1_house_feud.0012). Patch 1.20.1.2, from game/common/scripted_effects/03_bp1_scripted_effects.txt.
The comment above it in the file
Save attacker and rival scopes for reference
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
house_feud_save_head_and_attacker_effect = {
house.house_head = { save_scope_as = house_feud_rival }
save_scope_as = house_feud_attacker
}As written in game/common/scripted_effects/03_bp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls house_feud_save_head_and_attacker_effect.
Events (7)
- An Eye for an Eye
bp1_house_feud.0003 - bp1_house_feud.9001
- Crowned Cuckquean
bp1_house_feud.0012 - Dynastic Solidarity
bp1_house_feud.0002 - Espionage: Murder
spymaster_task.0344 - Smouldering in Captivity
bp1_house_feud.0007
1 more
- Unjust Imprisonment
bp1_house_feud.0008
Source: game/common/scripted_effects/03_bp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.