CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Friends and Foes files

house_feud_forgiving_stress_effect

house_feud_forgiving_stress_effect = yes

game/common/scripted_effects/03_bp1_scripted_effects.txt, line 424 (10 lines). No parameters.

house_feud_forgiving_stress_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 424 of its file. It takes no parameters: house_feud_forgiving_stress_effect = yes. The game's script calls it in 7 places, among them A Damnable House (event bp1_house_feud.0001), Feud: A Meet Fate (event bp1_house_feud.7002) and Feud: Blood for Blood (event bp1_house_feud.7001). Patch 1.20.1.2, from game/common/scripted_effects/03_bp1_scripted_effects.txt.

What it does

  • Stress and fulfillment impact: by trait: Forgiving +80, Just +40, Calm +20, Craven +20, Content +20, Humble +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
house_feud_forgiving_stress_effect = {
	stress_and_fulfillment_impact = {
		forgiving = major_stress_impact_gain
		just = medium_stress_impact_gain
		calm = minor_stress_impact_gain
		craven = minor_stress_impact_gain
		content = minor_stress_impact_gain
		humble = minor_stress_impact_gain
	}
}

As written in game/common/scripted_effects/03_bp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls house_feud_forgiving_stress_effect.

Events (6)

Scripted effects (1)

Source: game/common/scripted_effects/03_bp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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