Scripted effect
hosted_successful_playdate_interrupted_effect
hosted_successful_playdate_interrupted_effect = yesgame/common/scripted_effects/00_playdate_scripted_effects.txt, line 28 (15 lines). No parameters.
hosted_successful_playdate_interrupted_effect is a scripted effect in Crusader Kings III, written at line 28 of its file. It takes no parameters: hosted_successful_playdate_interrupted_effect = yes. The game's script calls it in 1 place, among them Meet Peers: End of Games (event playdate.0021). Patch 1.20.1.2, from game/common/scripted_effects/00_playdate_scripted_effects.txt.
What it does
- Gain +150 Prestige
- scope:activity › Every guest: Opinion: Hosted Me to Meet Peers
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
hosted_successful_playdate_interrupted_effect = {
add_prestige = medium_prestige_gain
scope:activity = {
every_attending_character = {
limit = {
this != scope:host
}
custom = every_guest_scope_tt
add_opinion = {
target = scope:host
modifier = hosted_successful_playdate_opinion
}
}
}
}As written in game/common/scripted_effects/00_playdate_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hosted_successful_playdate_interrupted_effect.
Events (1)
- Meet Peers: End of Games
playdate.0021
Source: game/common/scripted_effects/00_playdate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.