CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

hostage_ward_yurt_effect

hostage_ward_yurt_effect = { CHANCE = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 5574 (55 lines). Parameters: $CHANCE$.

hostage_ward_yurt_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 5574 of its file. A call passes 1 parameter: CHANCE. The game's script calls it in 1 place, among them mpo_yearly_yurt_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • …% chance of › You:
    • If

      a check the game hides

      Then

      • scope:yurt_ward › 1 of 5 things will happen:
        • 20%:
          • add_diplomacy_skill = 1
        • 20%:
          • add_stewardship_skill = 1
        • 20%:
          • add_intrigue_skill = 1
        • 20%:
          • add_learning_skill = 1
        • 20%:
          • add_martial_skill = 1
      • scope:yurt_hostage:
      • You: Gain +200 Prestige

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (55 lines of game script)
hostage_ward_yurt_effect = {
	root = {
		every_courtier = {
			limit = {
				is_hostage_of = root
			}
			add_to_list = temp_yurt_hostages
		}
	}
	random = {
		chance = {
			value = "list_size(temp_yurt_hostages)"
			multiply = $CHANCE$
			min = 0
		}
		root = {
			random_courtier = {
				limit = {
					is_hostage_of = root
				}
				save_scope_as = yurt_hostage
			}
			random_relation = {
				type = ward
				save_scope_as = yurt_ward
			}
			if = {
				limit = {
					exists = scope:yurt_ward
				}
				send_interface_message = {
					title = hostage_ward_yurt_effect_tt
					desc = hostage_ward_yurt_effect_desc
					left_icon = scope:yurt_ward
					right_icon = scope:yurt_hostage
					scope:yurt_ward = {
						random_list = {
							1 = { add_diplomacy_skill = 1 }
							1 = { add_stewardship_skill = 1 }
							1 = { add_intrigue_skill = 1 }
							1 = { add_learning_skill = 1 }
							1 = { add_martial_skill = 1 }
						}
					}
					scope:yurt_hostage = {
						increase_wounds_no_death_effect = { REASON = beaten }
					}
					root = {
						add_prestige = 200
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hostage_ward_yurt_effect.

Scripted effects (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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