Scripted effect
historical_pregnancy_effect
historical_pregnancy_effect = yesgame/common/scripted_effects/00_pregnancy_effects.txt, line 70 (39 lines). No parameters.
historical_pregnancy_effect is a scripted effect in Crusader Kings III, written at line 70 of its file. It takes no parameters: historical_pregnancy_effect = yes. The game's script calls it in 1 place, among them pregnancy_maintainance_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_pregnancy_effects.txt.
What it does
If
a check the game hides
Then
- Depending on historical pregnancy › When historical pregnancy is antoku:
create_character = { … }scope:child:add_pressed_claim = title:k_chrysanthemum_throne
create_character_memory = { … }current_travel_plan ?= { … }
- Depending on historical pregnancy › When historical pregnancy is antoku:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
historical_pregnancy_effect = {
if = {
limit = { exists = var:historical_pregnancy }
switch = {
trigger = var:historical_pregnancy
flag:antoku = {
save_scope_as = mother
character:japanese_yamato_54 = { save_scope_as = father }
create_character = {
name = "Tokihito" # birth name of Antoku
gender_female_chance = 0
random_traits = no
age = 0
dynasty_house = scope:father.house # Yamato
employer = scope:mother.employer
father = scope:father # Emperor Takakura
mother = scope:mother # Noriko
faith = scope:father.faith
rite = scope:father.rite
culture = scope:father.culture
save_scope_as = child
}
scope:child = { add_pressed_claim = title:k_chrysanthemum_throne }
}
}
create_character_memory = {
type = child_born
participants = { child = scope:child }
}
current_travel_plan ?= {
if = {
limit = {
travel_plan_owner = { is_ruler = yes }
}
add_companion = scope:child
}
}
}
}As written in game/common/scripted_effects/00_pregnancy_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls historical_pregnancy_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_pregnancy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.