Scripted effect · Roads to Power files
hasan_sabbah_ignite_decision_effect
hasan_sabbah_ignite_decision_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 9410 (326 lines). No parameters.
hasan_sabbah_ignite_decision_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 9410 of its file. It takes no parameters: hasan_sabbah_ignite_decision_effect = yes. The game's script calls it in 1 place, among them Begin the Revolution (decision). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- If hasan sabbah event troops at most 1000:
spawn_army = { … }
- Else, if hasan sabbah event troops at most 2000:
spawn_army = { … }
- Else, if hasan sabbah event troops at most 3000:
spawn_army = { … }
- Else, if hasan sabbah event troops more than 3000:
spawn_army = { … }
start_war = { cb = ep3_hasan_assassin_war target = root.location.county.holder.top_liege target_title = root.location.county.holder.top_liege.primary_title }If
a check the game hides
Then
- Every character war:
- Where:
using_cb = ep3_hasan_assassin_war
add_attacker = scope:holy_order_leader
- Where:
- Every character war:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
hasan_sabbah_ignite_decision_effect = {
if = {
limit = {
hasan_sabbah_event_troops_value <= 1000
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = asawira
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = asawira
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = ayyar
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = ayyar
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = ayyar
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
}
else_if = {
limit = {
hasan_sabbah_event_troops_value <= 2000
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = asawira
stacks = 1
}
men_at_arms = {
type = ayyar
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = asawira
stacks = 1
}
men_at_arms = {
type = ayyar
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = asawira
stacks = 1
}
men_at_arms = {
type = ayyar
stacks = 1
}
levies = hasan_sabbah_event_troops_value
inheritable = yes
location = root.domicile.domicile_location
war_keep_on_attacker_victory = yes
}
spawn_army = {
name = hasan_fanatics
men_at_arms = {
type = asawira
stacks = 1
}
men_at_arms = {
type = ayyar
stacks = 1
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The first 120 of its 326 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 9410.
Where it is used
Every place in common/, events/ and history/ that calls hasan_sabbah_ignite_decision_effect.
Decisions (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.