CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

hasan_sabbah_ignite_decision_effect

hasan_sabbah_ignite_decision_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 9410 (326 lines). No parameters.

hasan_sabbah_ignite_decision_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 9410 of its file. It takes no parameters: hasan_sabbah_ignite_decision_effect = yes. The game's script calls it in 1 place, among them Begin the Revolution (decision). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • If hasan sabbah event troops at most 1000:
    • spawn_army = { … }
  • Else, if hasan sabbah event troops at most 2000:
    • spawn_army = { … }
  • Else, if hasan sabbah event troops at most 3000:
    • spawn_army = { … }
  • Else, if hasan sabbah event troops more than 3000:
    • spawn_army = { … }
  • start_war = { cb = ep3_hasan_assassin_war target = root.location.county.holder.top_liege target_title = root.location.county.holder.top_liege.primary_title }
  • If

    a check the game hides

    Then

    • Every character war:
      • Where:
        • using_cb = ep3_hasan_assassin_war
      • add_attacker = scope:holy_order_leader

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
hasan_sabbah_ignite_decision_effect = {
	if = {
		limit = {
			hasan_sabbah_event_troops_value <= 1000
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = asawira
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = asawira
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = ayyar
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = ayyar
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = ayyar
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
	}
	else_if = {
		limit = {
			hasan_sabbah_event_troops_value <= 2000
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = asawira
				stacks = 1
			}
			men_at_arms = {
				type = ayyar
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = asawira
				stacks = 1
			}
			men_at_arms = {
				type = ayyar
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = asawira
				stacks = 1
			}
			men_at_arms = {
				type = ayyar
				stacks = 1
			}
			levies = hasan_sabbah_event_troops_value
			inheritable = yes
			location = root.domicile.domicile_location
			war_keep_on_attacker_victory = yes
		}
		spawn_army = {
			name = hasan_fanatics
			men_at_arms = {
				type = asawira
				stacks = 1
			}
			men_at_arms = {
				type = ayyar
				stacks = 1
			}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The first 120 of its 326 lines; the rest is in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt from line 9410.

Where it is used

Every place in common/, events/ and history/ that calls hasan_sabbah_ignite_decision_effect.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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