CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hand_out_nerge_rewards

hand_out_nerge_rewards = { OUTCOME = … }

game/common/scripted_effects/00_hunt_effects.txt, line 4270 (20 lines). Parameters: $OUTCOME$.

hand_out_nerge_rewards is a scripted effect in Crusader Kings III, written at line 4270 of its file. A call passes 1 parameter: OUTCOME. The game's script calls it in 5 places, among them Excellent Nerge (event mpo_nerge.0130), Failed Nerge (event mpo_nerge.0110) and Great Nerge (event mpo_nerge.0125). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
hand_out_nerge_rewards = {
	if = {
		limit = {
			this = scope:host
		}
		scope:activity = {
			add_activity_log_entry = {
				key = finished_nerge_$OUTCOME$
				character = scope:host
				show_in_conclusion = yes
				scope:host = { nerge_rewards_effect = yes }
			}
		}
	}
	else = {
		show_as_tooltip = {
			nerge_rewards_effect = yes
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hand_out_nerge_rewards.

Events (5)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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