CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

great_project_reward_contribution_completion_notification_effect

great_project_reward_contribution_completion_notification_effect = { LEVEL = … NON_OWNER_REWARD_EFFECT = … OWNER_REWARD_EFFECT = … }

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 230 (21 lines). Parameters: $LEVEL$, $NON_OWNER_REWARD_EFFECT$, $OWNER_REWARD_EFFECT$.

great_project_reward_contribution_completion_notification_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 230 of its file. A call passes 3 parameters: LEVEL, NON_OWNER_REWARD_EFFECT and OWNER_REWARD_EFFECT. The game's script calls it in 8 places, among them Compel Religious Uniformity (great project), construct_great_barracks (great project) and Mass Conversion (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

root = contributor

What it does

  • If

    a check the game hides

    Then

    • great_project_contribution_completion_reward_$LEVEL$_effect = { EXTRA_EFFECT = $NON_OWNER_REWARD_EFFECT$ }

    Otherwise

    • great_project_contribution_completion_reward_$LEVEL$_effect = { EXTRA_EFFECT = $OWNER_REWARD_EFFECT$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
great_project_reward_contribution_completion_notification_effect = {
	if = {
		limit = { this != scope:owner }
		send_interface_toast = {
			type = msg_great_project_reward
			left_icon = root
			right_icon = scope:owner

			great_project_contribution_completion_reward_$LEVEL$_effect = { EXTRA_EFFECT = $NON_OWNER_REWARD_EFFECT$ }
		}
	}
	else = {
		send_interface_toast = {
			type = msg_great_project_reward
			left_icon = root
			right_icon = scope:province.barony

			great_project_contribution_completion_reward_$LEVEL$_effect = { EXTRA_EFFECT = $OWNER_REWARD_EFFECT$ }
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls great_project_reward_contribution_completion_notification_effect.

Great projects (8)

  • Compel Religious Uniformity
  • construct_great_barracks
  • Mass Conversion
  • minister_project_culture
  • pam_cathedral_01
  • pam_cathedral_02
2 more
  • pam_cathedral_03
  • strengthen_capital

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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