Scripted effect · All Under Heaven files
great_project_notify_contribution
great_project_notify_contribution = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 181 (15 lines). No parameters.
great_project_notify_contribution is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 181 of its file. It takes no parameters: great_project_notify_contribution = yes. The game's script calls it in 18 places, among them Compel Religious Uniformity (great project), construct_great_barracks (great project) and grand_canals (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
root = contributor
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
great_project_notify_contribution = {
if = {
limit = {
this != scope:owner
}
scope:owner ?= {
send_interface_toast = {
type = msg_great_project_contributed
desc = great_project_contributed_msg_desc
left_icon = root
right_icon = scope:great_project.great_project_location.county
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls great_project_notify_contribution.
Great projects (18)
- Compel Religious Uniformity
- construct_great_barracks
- grand_canals
- great_project_earthquake
- great_project_flood
- great_wall
12 more
- great_wall_extend_to_liaodong
- great_wall_extend_to_shanhai_pass
- Mass Conversion
- minister_project_conduct_census
- minister_project_culture
- minister_project_development
- minister_project_establish_control
- minister_project_train_troops
- pam_cathedral_01
- pam_cathedral_02
- pam_cathedral_03
- strengthen_capital
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.