CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

great_project_contribution_catalyst_effect

great_project_contribution_catalyst_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 198 (30 lines). No parameters.

great_project_contribution_catalyst_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 198 of its file. It takes no parameters: great_project_contribution_catalyst_effect = yes. The game's script calls it in 14 places, among them Compel Religious Uniformity (great project), construct_great_barracks (great project) and grand_canals (great project). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

If both owner and contributor are part of the Dynastic Cycle, trigger the contribution catalyst

What it does

  • If

    • tgp_is_any_minister = no
    • scope:owner › Any character situation:
      • situation_type = dynastic_cycle
    • One of these

      • scope:great_project.great_project_type = great_project_type:great_wall
      • or

        scope:great_project.great_project_type = great_project_type:great_wall_extend_to_shanhai_pass
      • or

        scope:great_project.great_project_type = great_project_type:great_wall_extend_to_liaodong
      • or

        scope:great_project.great_project_type = great_project_type:minister_project_establish_control

    Then

    • One random character situation:
      • Where:
        • situation_type = dynastic_cycle
      • Depending on great project.great project type:
        • When great project.great project type is great project type:great wall: Counts toward the situation's next phase: “Great Project Contribution”
        • When great project.great project type is great project type:great wall extend to shanhai pass: Counts toward the situation's next phase: “Great Project Contribution”
        • When great project.great project type is great project type:great wall extend to liaodong: Counts toward the situation's next phase: “Great Project Contribution”
        • When great project.great project type is great project type:minister project establish control: Counts toward the situation's next phase: “Great Project Contribution”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
great_project_contribution_catalyst_effect = {
	if = {
		limit = {
			this != scope:owner
			this != scope:founder
			tgp_is_any_minister = no
			scope:owner ?= {
				any_character_situation = {
					situation_type = dynastic_cycle
				}
			}
			OR = {
				scope:great_project.great_project_type = great_project_type:great_wall
				scope:great_project.great_project_type = great_project_type:great_wall_extend_to_shanhai_pass
				scope:great_project.great_project_type = great_project_type:great_wall_extend_to_liaodong
				scope:great_project.great_project_type = great_project_type:minister_project_establish_control
			}
		}
		random_character_situation = {
			limit = { situation_type = dynastic_cycle }
			switch = {
				trigger = scope:great_project.great_project_type
				great_project_type:great_wall = { trigger_situation_catalyst = catalyst_great_project_great_wall_contribution }
				great_project_type:great_wall_extend_to_shanhai_pass = { trigger_situation_catalyst = catalyst_great_project_great_wall_contribution }
				great_project_type:great_wall_extend_to_liaodong = { trigger_situation_catalyst = catalyst_great_project_great_wall_contribution }
				great_project_type:minister_project_establish_control = { trigger_situation_catalyst = catalyst_great_project_establish_control_contribution }
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls great_project_contribution_catalyst_effect.

Great projects (14)

  • Compel Religious Uniformity
  • construct_great_barracks
  • grand_canals
  • great_project_earthquake
  • great_project_flood
  • great_wall
8 more
  • great_wall_extend_to_liaodong
  • great_wall_extend_to_shanhai_pass
  • minister_project_conduct_census
  • minister_project_culture
  • minister_project_development
  • minister_project_establish_control
  • minister_project_train_troops
  • strengthen_capital

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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