Scripted effect · The Royal Court files
grant_learning_inspiration_to_character_effect
grant_learning_inspiration_to_character_effect = { CHARACTER = … }game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt, line 232 (81 lines). Parameters: $CHARACTER$.
grant_learning_inspiration_to_character_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 232 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Create Books & Tapestries (court task). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (81 lines of game script)
grant_learning_inspiration_to_character_effect = {
$CHARACTER$ = {
if = {
limit = { NOT = { exists = inspiration } }
# More likely to get an certain Inspiration type if we will produce higher quality Artifacts of that type.
random_list = {
10 = {
compare_modifier = {
value = book_inspiration_average_skill_value
multiplier = 6
}
modifier = {
has_court_position = court_poet_court_position
add = 15
}
modifier = {
culture = { #Some cultures are more likely to pick this vocation than others
OR = {
has_cultural_tradition = tradition_language_scholars
has_cultural_tradition = tradition_philosopher_culture
has_cultural_tradition = tradition_legalistic
}
}
add = 5
}
modifier = {
factor = 0.5
liege ?= {
any_equipped_character_artifact = {
count >= 2
artifact_slot_type = book
}
}
}
create_inspiration = book_inspiration
}
10 = { # Increased weight due to a low number of Weavers appearing in the world (probably a lack of high-diplomacy courtiers).
trigger = {
diplomacy >= 10
}
compare_modifier = {
value = weaver_inspiration_average_skill_value
multiplier = 8.4
}
modifier = {
culture = { #Some cultures are more likely to pick this vocation than others
has_cultural_parameter = improved_weaver_inspiration
}
add = 10
}
modifier = {
factor = 0.1
liege ?= {
any_equipped_character_artifact = {
count >= 3
artifact_slot_type = wall_big
}
}
}
create_inspiration = weaver_inspiration
}
1 = {
modifier = {
add = 30
has_trait = lifestyle_mystic
}
compare_modifier = {
value = learning
multiplier = 2
}
modifier = { #Alchemy arrived to Europe in the 13th century, but existed basically everywhere else before that
factor = 0.1
culture_has_european_heritage_pillar_trigger = yes
current_year < 1300
}
create_inspiration = alchemy_inspiration
}
}
}
}
}As written in game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt.
Where it is used
Every place in common/, events/ and history/ that calls grant_learning_inspiration_to_character_effect.
Court position tasks (1)
- Create Books & Tapestries
Source: game/common/scripted_effects/00_ep1_inspiration_effects_sean.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.