Scripted effect · The Royal Court files
grant_inspiration_reward_effect
grant_inspiration_reward_effect = yesgame/common/scripted_effects/00_ep1_inspiration_effects.txt, line 65 (11 lines). No parameters.
grant_inspiration_reward_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 65 of its file. It takes no parameters: grant_inspiration_reward_effect = yes. The game's script calls it in 9 places, among them Adventure Inspiration (inspirations), Armor Inspiration (inspirations) and Artisan Inspiration (inspirations). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects.txt.
What it does
add_gold = { value = root.inspiration_gold_invested multiply = 0.25 }- Level of Fame +1
add_prestige = { value = root.inspiration_gold_invested multiply = 0.75 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
grant_inspiration_reward_effect = {
add_gold = {
value = root.inspiration_gold_invested
multiply = 0.25
}
add_prestige_level = 1
add_prestige = {
value = root.inspiration_gold_invested
multiply = 0.75
}
}As written in game/common/scripted_effects/00_ep1_inspiration_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grant_inspiration_reward_effect.
Inspirations (9)
- Adventure Inspiration
- Armor Inspiration
- Artisan Inspiration
- Book Inspiration
- Bow Inspiration
- Metalsmith Inspiration
3 more
- Religious Artifact Inspiration
- Weapon Inspiration
- Weave Inspiration
Source: game/common/scripted_effects/00_ep1_inspiration_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.