Scripted effect · All Under Heaven files
grand_mentor_mentoring_merit_effect
grand_mentor_mentoring_merit_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 102 (11 lines). No parameters.
grand_mentor_mentoring_merit_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 102 of its file. It takes no parameters: grand_mentor_mentoring_merit_effect = yes. The game's script calls it in 1 place, among them Cultivate Meritorious Officials (court task). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
- scope:target_character: Merit +100
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
grand_mentor_mentoring_merit_effect = {
send_interface_toast = {
type = event_royal_court_good_with_text
title = grand_mentor_mentoring_title
desc = grand_mentor_mentoring_notification_desc
left_icon = root
right_icon = scope:target_character
scope:target_character = { change_merit = major_merit_gain }
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grand_mentor_mentoring_merit_effect.
Court position tasks (1)
- Cultivate Meritorious Officials
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.