CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

grand_campaign_contribution_complete_effect

grand_campaign_contribution_complete_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 2722 (10 lines). No parameters.

grand_campaign_contribution_complete_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2722 of its file. It takes no parameters: grand_campaign_contribution_complete_effect = yes. The game's script calls it in 1 place, among them grand_campaign_project (great project). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
grand_campaign_contribution_complete_effect = {
	custom_tooltip = great_project_type_grand_campaign_project_contribution_win_tt
	if = {
		limit = {
			tgp_is_any_minister = yes
			is_alive = yes # this is actually necessary, because they remain the scope character and accessible even after death
		}
		change_influence = minister_influence_gain_value
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls grand_campaign_contribution_complete_effect.

Great projects (1)

  • grand_campaign_project

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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