Scripted effect · All Under Heaven files
grand_campaign_contribution_complete_effect
grand_campaign_contribution_complete_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 2722 (10 lines). No parameters.
grand_campaign_contribution_complete_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2722 of its file. It takes no parameters: grand_campaign_contribution_complete_effect = yes. The game's script calls it in 1 place, among them grand_campaign_project (great project). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
grand_campaign_contribution_complete_effect = {
custom_tooltip = great_project_type_grand_campaign_project_contribution_win_tt
if = {
limit = {
tgp_is_any_minister = yes
is_alive = yes # this is actually necessary, because they remain the scope character and accessible even after death
}
change_influence = minister_influence_gain_value
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grand_campaign_contribution_complete_effect.
Great projects (1)
- grand_campaign_project
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.