Scripted effect
grab_gold_fuzz_number_effect
grab_gold_fuzz_number_effect = yesgame/common/scripted_effects/00_laamp_effects.txt, line 394 (11 lines). No parameters.
grab_gold_fuzz_number_effect is a scripted effect in Crusader Kings III, written at line 394 of its file. It takes no parameters: grab_gold_fuzz_number_effect = yes. The game's script calls it in 49 places, among them laamp_base_0001 (contract), laamp_base_0011 (contract) and laamp_base_0021 (contract). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.
The comment above it in the file
We have to sort our randomisation here because otherwise we get oodles of false positives from trying to do it inside the subsequent value.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
grab_gold_fuzz_number_effect = {
save_scope_value_as = {
name = gold_fuzz
value = {
integer_range = {
min = 0
max = 9
}
}
}
}As written in game/common/scripted_effects/00_laamp_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grab_gold_fuzz_number_effect.
Task contracts (49)
- laamp_base_0001
- laamp_base_0011
- laamp_base_0021
- laamp_base_0031
- laamp_base_0041
- laamp_base_1001
43 more
- laamp_base_1011
- laamp_base_2001
- laamp_base_2011
- laamp_base_2021
- laamp_base_2031
- laamp_base_2041
- laamp_base_3001
- laamp_base_3011
- laamp_base_3021
- laamp_base_3031
- laamp_base_3041
- laamp_base_4001
- laamp_base_4011
- laamp_base_4021
- laamp_base_4031
- laamp_base_4041
- laamp_base_4100
- laamp_base_5031
- laamp_base_5051
- laamp_base_6001
- laamp_base_6031
- laamp_boost_legitimacy_contract
- laamp_construction_contract
- laamp_cultural_minority_contract
- laamp_eliminate_heir_contract
- laamp_fight_faith_conversion_contract
- laamp_find_secret_contract
- laamp_gain_wanderer_contract
- laamp_help_fabricate_claim_contract
- laamp_help_faith_conversion_contract
- laamp_help_find_secrets_contract
- laamp_help_increase_control_contract
- laamp_help_train_commanders_contract
- laamp_prison_break_contract
- laamp_religious_minority_contract
- laamp_rid_councillor_contract
- laamp_steal_artifact_contract
- laamp_transport_animal
- laamp_transport_artifact
- laamp_transport_explorer
- laamp_transport_gold
- laamp_transport_vip
- laamp_transport_ward
Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.