CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

grab_gold_fuzz_number_effect

grab_gold_fuzz_number_effect = yes

game/common/scripted_effects/00_laamp_effects.txt, line 394 (11 lines). No parameters.

grab_gold_fuzz_number_effect is a scripted effect in Crusader Kings III, written at line 394 of its file. It takes no parameters: grab_gold_fuzz_number_effect = yes. The game's script calls it in 49 places, among them laamp_base_0001 (contract), laamp_base_0011 (contract) and laamp_base_0021 (contract). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

The comment above it in the file

We have to sort our randomisation here because otherwise we get oodles of false positives from trying to do it inside the subsequent value.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
grab_gold_fuzz_number_effect = {
	save_scope_value_as = {
		name = gold_fuzz
		value = {
			integer_range = {
				min = 0
				max = 9
			}
		}
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls grab_gold_fuzz_number_effect.

Task contracts (49)

  • laamp_base_0001
  • laamp_base_0011
  • laamp_base_0021
  • laamp_base_0031
  • laamp_base_0041
  • laamp_base_1001
43 more
  • laamp_base_1011
  • laamp_base_2001
  • laamp_base_2011
  • laamp_base_2021
  • laamp_base_2031
  • laamp_base_2041
  • laamp_base_3001
  • laamp_base_3011
  • laamp_base_3021
  • laamp_base_3031
  • laamp_base_3041
  • laamp_base_4001
  • laamp_base_4011
  • laamp_base_4021
  • laamp_base_4031
  • laamp_base_4041
  • laamp_base_4100
  • laamp_base_5031
  • laamp_base_5051
  • laamp_base_6001
  • laamp_base_6031
  • laamp_boost_legitimacy_contract
  • laamp_construction_contract
  • laamp_cultural_minority_contract
  • laamp_eliminate_heir_contract
  • laamp_fight_faith_conversion_contract
  • laamp_find_secret_contract
  • laamp_gain_wanderer_contract
  • laamp_help_fabricate_claim_contract
  • laamp_help_faith_conversion_contract
  • laamp_help_find_secrets_contract
  • laamp_help_increase_control_contract
  • laamp_help_train_commanders_contract
  • laamp_prison_break_contract
  • laamp_religious_minority_contract
  • laamp_rid_councillor_contract
  • laamp_steal_artifact_contract
  • laamp_transport_animal
  • laamp_transport_artifact
  • laamp_transport_explorer
  • laamp_transport_gold
  • laamp_transport_vip
  • laamp_transport_ward

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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