Scripted effect · Legends of the Dead files
grab_epidemic_disease_effect
grab_epidemic_disease_effect = yesgame/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 6 (27 lines). No parameters.
grab_epidemic_disease_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 6 of its file. It takes no parameters: grab_epidemic_disease_effect = yes. The game's script calls it in 1 place, among them It Grows (event epidemic_events.0001). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
The comment above it in the file
grabs your most important epidemic disease and saves it as a scope refer to it in loc as [disease_scope.GetNameNoTooltip( GetPlayer )|l]
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (27 lines of game script)
grab_epidemic_disease_effect = {
if = {
limit = { has_trait = typhus }
trait:typhus = { save_scope_as = disease_scope }
}
else_if = {
limit = { has_trait = measles }
trait:measles = { save_scope_as = disease_scope }
}
else_if = {
limit = { has_trait = bubonic_plague }
trait:bubonic_plague = { save_scope_as = disease_scope }
}
else_if = {
limit = { has_trait = dysentery }
trait:dysentery = { save_scope_as = disease_scope }
}
else_if = {
limit = { has_trait = consumption }
trait:consumption = { save_scope_as = disease_scope }
}
else_if = {
limit = { has_trait = smallpox }
trait:smallpox = { save_scope_as = disease_scope }
}
else = { trait:ergotism = { save_scope_as = disease_scope } }
}As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls grab_epidemic_disease_effect.
Events (1)
- It Grows
epidemic_events.0001
Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.