CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

grab_appropriate_bard_effect

grab_appropriate_bard_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 225 (75 lines). No parameters.

grab_appropriate_bard_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 225 of its file. It takes no parameters: grab_appropriate_bard_effect = yes. The game's script calls it in 5 places, among them A Tale to Tell (event feast.7204), A True Hunter (event legend_spread_events.0010) and At the Service of a … (event legend_spread_events.0050). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • Otherwise:
    • create_character = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (75 lines of game script)
grab_appropriate_bard_effect = {
	if = {
		limit = {
			employs_court_position = court_musician_court_position
			any_court_position_holder = {
				type = court_musician_court_position
				is_available_healthy_ai_adult = yes
			}
		}
		random_court_position_holder = {
			type = court_musician_court_position
			limit = { is_available_healthy_ai_adult = yes }
			save_scope_as = bard
		}
	}
	else_if = {
		limit = {
			employs_court_position = court_poet_court_position
			any_court_position_holder = {
				type = court_poet_court_position
				is_available_healthy_ai_adult = yes
			}
		}
		random_court_position_holder = {
			type = court_poet_court_position
			limit = { is_available_healthy_ai_adult = yes }
			save_scope_as = bard
		}
	}
	else_if = {
		limit = {
			any_courtier = {
				this != root
				NOT = { is_spouse_of = root }
				NOT = { is_child_of = root }
				NOT = { is_councillor_of = root }
				is_available_healthy_ai_adult = yes
			}
		}
		ordered_courtier = {
			limit = {
				this != root
				NOT = { is_spouse_of = root }
				NOT = { is_child_of = root }
				NOT = { is_councillor_of = root }
				is_available_healthy_ai_adult = yes
			}
			order_by = {
				value = diplomacy
				if = {
					limit = {
						has_trait = lifestyle_poet
					}
					add = 10
				}
				if = {
					limit = {
						has_trait = journaller
					}
					add = 5
				}
			}
			save_scope_as = bard
		}
	}
	else = {
		create_character = {
			template = bard_template
			dynasty = none
			location = root.location
			gender_female_chance = root_faith_dominant_gender_female_chance
			save_scope_as = bard
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls grab_appropriate_bard_effect.

Events (5)

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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