CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

governor_contract_invalidated_message_effect

governor_contract_invalidated_message_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13097 (18 lines). No parameters.

governor_contract_invalidated_message_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13097 of its file. It takes no parameters: governor_contract_invalidated_message_effect = yes. The game's script calls it in 41 places, among them A Confusion of Tongues (contract), An Evil Presence (contract) and Burdensome Taxes (contract). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
governor_contract_invalidated_message_effect = {
	task_contract_taker ?= {
		save_scope_as = task_contract_character
		send_interface_message = {
			type = event_generic_bad_with_text
			title = admin_contract_invalidated_title
			left_icon = scope:task_contract_character
			desc = admin_contract_invalidated_desc

			current_travel_plan ?= {
				if = {
					limit = { can_cancel = yes }
					cancel_travel_plan = yes
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls governor_contract_invalidated_message_effect.

Task contracts (41)

  • A Confusion of Tongues
  • An Evil Presence
  • Burdensome Taxes
  • Buried Treasure
  • Contested Inheritance
  • Crumbling Bridge
35 more
  • Dam in Disrepair
  • Dangerous Trade
  • Destroyed by Nature
  • Discontent Soldiers
  • Doddering Magistrate
  • Escaped Justice
  • Food Shortage
  • Forced Conscription
  • Fraud in Broad Daylight
  • Hoarding Grain
  • hoarding_mayor
  • Hungry Times
  • Inept Mayor
  • Irregular Accounting
  • Jail Inspection
  • Lines in the Soil
  • Miraculous Healing
  • Missing Equipment
  • Monopoly in the Marketplace
  • Potent Physick
  • Predatory Beasts
  • Provincial Investment
  • Public Land
  • Quaking in Panic
  • Raiding Peasants
  • rampant_bandits
  • Reapers of Ruin
  • Salt Smugglers
  • Seditious Storytelling
  • The Mad Prophet
  • Titles for Sale
  • Treating the Unfortunate
  • Unsanctioned Deity
  • Wartime Measures
  • Weaponize Monks

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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