Scripted effect · Khans of the Steppe files
gok_war_of_defiance_heir_transfer_effect
gok_war_of_defiance_heir_transfer_effect = yesgame/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt, line 1171 (17 lines). No parameters.
gok_war_of_defiance_heir_transfer_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1171 of its file. It takes no parameters: gok_war_of_defiance_heir_transfer_effect = yes. The game's script calls it in 1 place, among them on_death (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
gok_war_of_defiance_heir_transfer_effect = {
if = {
limit = {
has_variable = fought_for_gok_alone
}
save_scope_value_as = {
name = fought_for_gok_alone_value
value = var:fought_for_gok_alone
}
primary_heir = {
set_variable = {
name = fought_for_gok_alone
value = scope:fought_for_gok_alone_value
}
}
}
}As written in game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls gok_war_of_defiance_heir_transfer_effect.
On actions (the game's own hooks) (1)
- on_death
Source: game/common/scripted_effects/09_mpo_greatest_of_khans_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.