Scripted effect · By God Alone files
gnostic_tenet_learning_effect
gnostic_tenet_learning_effect = yesgame/common/scripted_effects/pam_effects.txt, line 14020 (205 lines). No parameters.
gnostic_tenet_learning_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 14020 of its file. It takes no parameters: gnostic_tenet_learning_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
- The Personal Tenets unlock gnosticism other tenets
Not all of these
knows_tenet = tenet_astrologyknows_tenet = tenet_inner_journeyknows_tenet = tenet_esotericismknows_tenet = tenet_miaphysitismknows_tenet = tenet_asceticismknows_tenet = tenet_vows_of_povertyknows_tenet = tenet_pacifismknows_tenet = tenet_mortification_of_the_fleshknows_tenet = tenet_aniconismknows_tenet = tenet_natural_primitivismknows_tenet = tenet_false_conversion_sanctionknows_tenet = tenet_consolamentumknows_tenet = tenet_scholasticismknows_tenet = tenet_pursuit_of_knowledgeknows_tenet = tenet_alexandrian_catechismknows_tenet = tenet_mendicant_preachersknows_tenet = tenet_reincarnation
Then
- …% chance of:
- 1 of 17 things will happen:
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- Spiritual fulfillment +3
- 1 of 17 things will happen:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
gnostic_tenet_learning_effect = {
if = {
limit = {
has_personal_tenet_flag = gnosticism_other_tenets
NAND = {
knows_tenet = tenet_astrology
knows_tenet = tenet_inner_journey
knows_tenet = tenet_esotericism
knows_tenet = tenet_miaphysitism
knows_tenet = tenet_asceticism
knows_tenet = tenet_vows_of_poverty
knows_tenet = tenet_pacifism
knows_tenet = tenet_mortification_of_the_flesh
knows_tenet = tenet_aniconism
knows_tenet = tenet_natural_primitivism
knows_tenet = tenet_false_conversion_sanction
knows_tenet = tenet_consolamentum
knows_tenet = tenet_scholasticism
knows_tenet = tenet_pursuit_of_knowledge
knows_tenet = tenet_alexandrian_catechism
knows_tenet = tenet_mendicant_preachers
knows_tenet = tenet_reincarnation
}
}
random = {
chance = {
value = 10
if = {
limit = {
has_trait_xp = {
trait = lifestyle_scholar
value >= 60
}
}
add = 10
}
if = {
limit = {
has_trait_xp = {
trait = lifestyle_scholar
value >= 80
}
}
add = 15
}
if = {
limit = {
has_trait_xp = {
trait = lifestyle_scholar
value >= 100
}
}
add = 15
}
}
random_list = {
1 = {
trigger = {
NOT = {
knows_tenet = tenet_astrology
}
}
tenet:tenet_astrology = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_inner_journey
}
}
tenet:tenet_inner_journey = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_esotericism
}
}
tenet:tenet_esotericism = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_miaphysitism
}
}
tenet:tenet_miaphysitism = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_asceticism
}
}
tenet:tenet_asceticism = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_vows_of_poverty
}
}
tenet:tenet_vows_of_poverty = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_pacifism
}
}
tenet:tenet_pacifism = { save_scope_as = gnostic_tenet }
}
1 = {
trigger = {
NOT = {
knows_tenet = tenet_mortification_of_the_flesh
}
}
tenet:tenet_mortification_of_the_flesh = { save_scope_as = gnostic_tenet }
}As written in game/common/scripted_effects/pam_effects.txt.
The first 120 of its 205 lines; the rest is in game/common/scripted_effects/pam_effects.txt from line 14020.
Where it is used
Every place in common/, events/ and history/ that calls gnostic_tenet_learning_effect.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.