CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

giving_up_on_commander_trait_training_effect

giving_up_on_commander_trait_training_effect = yes

game/common/scripted_effects/00_martial_lifestyle_effects.txt, line 760 (23 lines). No parameters.

giving_up_on_commander_trait_training_effect is a scripted effect in Crusader Kings III, written at line 760 of its file. It takes no parameters: giving_up_on_commander_trait_training_effect = yes. The game's script calls it in 2 places, among them A Supply of Knowledge (event learn_commander_trait.1201) and A Supply of Knowledge (event learn_commander_trait.1401). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.

What it does

  • I do not need to learn this
  • If

    a check the game hides

    Then

    • scope:teacher: Opinion: Gave Up Learning
  • If

    • has_relation_mentor = scope:teacher

    Then

    • remove_relation_mentor = scope:teacher

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
giving_up_on_commander_trait_training_effect = {
	custom_tooltip = learn_commander_trait.giving_up_tt
	if = {
		limit = {
			scope:teacher = { is_alive = yes }
		}
		scope:teacher = {
			add_opinion = {
				target = root
				modifier = gave_up_on_learn_commander_trait_opinion
			}
		}
	}
	if = {
		limit = {
			NOT = { exists = scope:long_term_mentor }
			has_relation_mentor = scope:teacher
		}
		remove_relation_mentor = scope:teacher
	}
	remove_character_flag = being_taught_commander_trait
	remove_variable = commander_trait_being_taught
}

As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls giving_up_on_commander_trait_training_effect.

Events (2)

Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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