CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

give_temujin_land_effect

give_temujin_land_effect = yes

game/common/scripted_effects/00_mongol_invasion_effects.txt, line 5 (25 lines). No parameters.

give_temujin_land_effect is a scripted effect in Crusader Kings III, written at line 5 of its file. It takes no parameters: give_temujin_land_effect = yes. The game's script calls it in 1 place, among them spawn_temujin_character_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.

The comment above it in the file

Give a suitable County to Genghis

What it does

  • If

    • One of these

    Then

    • Khentii: Gains the … Title (genghis khan)
  • Their capital county:
    • change_county_control = 100

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
give_temujin_land_effect = {
	if = {
		limit = {
			OR = {
				is_landed = no
				highest_held_title_tier < tier_county
			}
		}
		save_scope_as = genghis_khan

		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = title_change
			add_claim_on_loss = no
		}
		title:c_khentii = {
			change_title_holder = {
				holder = scope:genghis_khan
				change = scope:title_change
			}
		}
		resolve_title_and_vassal_change = scope:title_change
	}
	capital_county = { change_county_control = 100 }
}

As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_temujin_land_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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