CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

give_seljuk_title_effect

give_seljuk_title_effect = yes

game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 190 (30 lines). No parameters.

give_seljuk_title_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 190 of its file. It takes no parameters: give_seljuk_title_effect = yes. The game's script calls it in 1 place, among them spawn_seljuk_character_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.

The comment above it in the file

Set up default title

What it does

  • create_dynamic_title = { tier = duchy name = fp3_seljuk_horde_title_title adj = fp3_seljuk_horde_title_adj }
  • scope:new_title:
    • set_capital_county = scope:seljuk_birthplace.county
    • set_landless_title = yes
    • The coat of arms changes
    • set_destroy_if_invalid_heir = yes
    • set_destroy_on_gain_same_tier = yes
    • set_delete_on_destroy = yes
    • set_no_automatic_claims = yes
    • set_definitive_form = yes
    • set_can_be_named_after_dynasty = no
    • set_can_use_nomadic_naming = no
    • Gains the … Title (lead seljuk)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
give_seljuk_title_effect = {
	create_dynamic_title = {
		tier = duchy
		name = fp3_seljuk_horde_title_title
		adj = fp3_seljuk_horde_title_adj
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = change
		add_claim_on_loss = no
	}

	scope:new_title = {
		set_capital_county = scope:seljuk_birthplace.county
		set_landless_title = yes
		set_coa = house:house_seljuk
		set_destroy_if_invalid_heir = yes
		set_destroy_on_gain_same_tier = yes
		set_delete_on_destroy = yes
		set_no_automatic_claims = yes
		set_definitive_form = yes
		set_can_be_named_after_dynasty = no
		set_can_use_nomadic_naming = no
		change_title_holder = {
			holder = scope:lead_seljuk
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
}

As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_seljuk_title_effect.

Scripted effects (1)

Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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