Scripted effect
give_secret_and_save_as_secret_effect
give_secret_and_save_as_secret_effect = { SECRET_TYPE = … }game/common/scripted_effects/00_secret_effects.txt, line 2396 (40 lines). Parameters: $SECRET_TYPE$.
give_secret_and_save_as_secret_effect is a scripted effect in Crusader Kings III, written at line 2396 of its file. A call passes 1 parameter: SECRET_TYPE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
The comment above it in the file
Give secret and save as scope:secret
What it does
If
One of these
scope:give_secret_type = flag:secret_deviantor
scope:give_secret_type = flag:secret_cannibalor
scope:give_secret_type = flag:secret_non_believeror
scope:give_secret_type = flag:secret_witch
Then
add_secret = { type = $SECRET_TYPE$ }
Else if
scope:give_secret_type = flag:secret_homosexualis_male = yes
Then
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
give_secret_and_save_as_secret_effect = {
save_temporary_scope_value_as = {
name = give_secret_type
value = flag:$SECRET_TYPE$
}
if = {
limit = {
OR = {
scope:give_secret_type = flag:secret_deviant
scope:give_secret_type = flag:secret_cannibal
scope:give_secret_type = flag:secret_non_believer
scope:give_secret_type = flag:secret_witch
}
}
add_secret = {
type = $SECRET_TYPE$
}
}
else_if = {
limit = {
scope:give_secret_type = flag:secret_incest
}
give_incest_secret_or_nothing_effect = yes
}
else_if = {
limit = {
scope:give_secret_type = flag:secret_homosexual
is_male = yes
}
give_homosexual_secret_or_nothing_effect = yes
}
random_secret = {
limit = {
secret_type = $SECRET_TYPE$
}
save_scope_as = secret
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.