Scripted effect
give_random_secret_effect
give_random_secret_effect = yesgame/common/scripted_effects/00_secret_effects.txt, line 2084 (71 lines). No parameters.
give_random_secret_effect is a scripted effect in Crusader Kings III, written at line 2084 of its file. It takes no parameters: give_random_secret_effect = yes. The game's script calls it in 2 places, among them A Shady Discussion (event yearly.5040) and yearly.5030 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
The comment above it in the file
Used to give people a random secret (small chance of multiples)
What it does
- 1 of 4 things will happen:
- 36% (base chance; changed in play):
- 36% (base chance; changed in play):
- 18% (base chance; changed in play):
add_secret = { type = secret_deviant }give_homosexual_secret_or_nothing_effect = yes
- 9%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (71 lines of game script)
give_random_secret_effect = {
random_list = {
20 = {
modifier = {
factor = 0
OR = {
has_trait = deviant
any_secret = {
type = secret_deviant
}
}
}
give_deviant_secret_or_trait_effect = yes
}
20 = {
modifier = {
factor = 0
OR = {
has_sexuality = homosexual
any_secret = {
type = secret_homosexual
}
}
}
give_homosexual_secret_or_nothing_effect = yes
}
10 = {
modifier = {
factor = 0
OR = {
has_trait = deviant
any_secret = {
type = secret_deviant
}
has_sexuality = homosexual
any_secret = {
type = secret_homosexual
}
}
}
add_secret = {
type = secret_deviant
}
give_homosexual_secret_or_nothing_effect = yes
}
5 = { # Get ALL the secrets!
if = {
limit = {
NOR = {
has_sexuality = homosexual
any_secret = {
type = secret_homosexual
}
}
}
give_homosexual_secret_or_nothing_effect = yes
}
if = {
limit = {
NOR = {
has_trait = deviant
any_secret = {
type = secret_deviant
}
}
}
give_deviant_secret_or_trait_effect = yes
}
}
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls give_random_secret_effect.
Events (2)
- A Shady Discussion
yearly.5040 - yearly.5030
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.