CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

give_pilgrim_xp_effect

give_pilgrim_xp_effect = yes

game/common/scripted_effects/00_pilgrimage_effects.txt, line 488 (26 lines). No parameters.

give_pilgrim_xp_effect is a scripted effect in Crusader Kings III, written at line 488 of its file. It takes no parameters: give_pilgrim_xp_effect = yes. The game's script calls it in 4 places, among them … A Matter of Safety (event pilgrimage.2003), … Tears of … (event pilgrimage.3001) and The More the Merrier (event pilgrimage.6002). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

If you already have the trait, determine what kind of xp or other reward to get

What it does

  • If

    Then

    Else if

    • has_lifestyle = learning_lifestyle

    Then

    • add_learning_lifestyle_xp = medium_lifestyle_xp
  • Else, if has the Trait: Zealous: Stress and fulfillment impact: -20
  • Otherwise: Stress and fulfillment impact: -10

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
give_pilgrim_xp_effect = {
	if = {
		limit = {
			has_trait = pilgrim
			has_trait_xp = {
				trait = pilgrim
				value < 100
			}
		}
		add_trait_xp = {
			trait = pilgrim
			value = 5
		}
	}
	else_if = {
		limit = { has_lifestyle = learning_lifestyle }
		add_learning_lifestyle_xp = medium_lifestyle_xp
	}
	else_if = {
		limit = { has_trait = zealous }
		stress_and_fulfillment_impact = { base = medium_stress_loss }
	}
	else = {
		stress_and_fulfillment_impact = { base = minor_stress_loss }
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_pilgrim_xp_effect.

Events (3)

Scripted effects inside an event file (1)

  • 6531_positive_outcome

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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