CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

give_or_update_embezzler_secret_effect

give_or_update_embezzler_secret_effect = { STAKE = … TARGET = … }

game/common/scripted_effects/00_secret_effects.txt, line 500 (55 lines). Parameters: $STAKE$, $TARGET$.

give_or_update_embezzler_secret_effect is a scripted effect in Crusader Kings III, written at line 500 of its file. A call passes 2 parameters: STAKE and TARGET. The game's script calls it in 2 places, among them Skim the Coffers (interaction) and Do Crime: Embezzle (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

What it does

  • If

    • None of these

      • Any secret:
        • secret_target = $TARGET$

    Then

    • add_secret = { type = secret_embezzler target = $TARGET$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (55 lines of game script)
give_or_update_embezzler_secret_effect = {
	# Either try to add a new embezzler secret.
	if = {
		limit = {
			NOT = {
				any_secret = {
					type = secret_embezzler
					secret_target = $TARGET$
				}
			}
		}
		add_secret = {
			type = secret_embezzler
			target = $TARGET$
		}
		random_secret = {
			type = secret_embezzler
			limit = {
				secret_target = $TARGET$
			}
			set_variable = {
				name = embezzlement_stake
				value = $STAKE$
			}
			set_variable = {
				name = embezzlement_stake_half
				value = {
					value = $STAKE$
					multiply = 0.5
				}
			}
		}
	}
	# Or else increment the existing one.
	else = {
		random_secret = {
			type = secret_embezzler
			limit = {
				secret_target = $TARGET$
				has_variable = embezzlement_stake
			}
			change_variable = {
				name = embezzlement_stake
				add = $STAKE$
			}
			change_variable = {
				name = embezzlement_stake_half
				add = {
					value = $STAKE$
					multiply = 0.5
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls give_or_update_embezzler_secret_effect.

Character interactions (2)

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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