Scripted effect · Legends of the Dead files
give_epidemic_immunity
give_epidemic_immunity = { EPIDEMIC = … }game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 686 (18 lines). Parameters: $EPIDEMIC$.
give_epidemic_immunity is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 686 of its file. A call passes 1 parameter: EPIDEMIC. The game's script calls it in 1 place, among them contract_disease_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
give_epidemic_immunity = {
if = {
limit = {
$EPIDEMIC$.epidemic_type.epidemic_trait = trait:measles
}
add_character_flag = disease_immunity_measles
}
if = {
limit = {
$EPIDEMIC$.epidemic_type.epidemic_trait = trait:bubonic_plague
}
add_character_flag = disease_immunity_bubonic_plague
}
add_to_variable_list = {
name = immunised_plagues
target = $EPIDEMIC$
}
}As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls give_epidemic_immunity.
Scripted effects (1)
Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.