Scripted effect · The Fate of Iberia files
gifting_leads_towards_friendship_effect
gifting_leads_towards_friendship_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1452 (20 lines). No parameters.
gifting_leads_towards_friendship_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1452 of its file. It takes no parameters: gifting_leads_towards_friendship_effect = yes. The game's script calls it in 3 places, among them Gift Artifact (interaction), Send a Gift of Herd (interaction) and Send Gift (interaction). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
If
is_diff_faith_or_culture_trigger = { CHAR = scope:puppet_or_actor STATUS = involved }- Any character struggle:
involvement = involvedhas_struggle_phase_parameter = struggle_gifts_involved_diff_faith_culture_leads_to_friendship
Then
progress_towards_friend_effect = { REASON = friend_struggle_gift CHARACTER = scope:puppet_or_actor OPINION = 0 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
gifting_leads_towards_friendship_effect = {
if = {
# then verify the right struggle phase
limit = {
is_diff_faith_or_culture_trigger = {
CHAR = scope:puppet_or_actor
STATUS = involved
}
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = struggle_gifts_involved_diff_faith_culture_leads_to_friendship
}
}
progress_towards_friend_effect = {
REASON = friend_struggle_gift
CHARACTER = scope:puppet_or_actor
OPINION = 0
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls gifting_leads_towards_friendship_effect.
Character interactions (3)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.