CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

get_superstitious_courtier_effect

get_superstitious_courtier_effect = yes

game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 278 (35 lines). No parameters.

get_superstitious_courtier_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 278 of its file. It takes no parameters: get_superstitious_courtier_effect = yes. The game's script calls it in 1 place, among them Most Haunted (event legend_spread_events.8100). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.

The comment above it in the file

Grabs a courtier who would plausibly be superstitious

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (35 lines of game script)
get_superstitious_courtier_effect = {
	if = {
		limit = {
			any_courtier_or_guest = {
				is_available_adult = yes
				OR = {
					learning <= mediocre_skill_rating
					has_trait = intellect_bad
					has_trait = dull
					has_character_modifier = bp1_superstition_modifier
				}
			}
		}
		random_courtier_or_guest = {
			limit = {
				is_available_adult = yes
				OR = {
					learning <= mediocre_skill_rating
					has_trait = intellect_bad
					has_trait = dull
					has_character_modifier = bp1_superstition_modifier
				}
			}
			save_scope_as = superstitious_courtier
		}
	}
	else = {
		random_courtier_or_guest = {
			limit = {
				is_available_adult = yes
			}
			save_scope_as = superstitious_courtier
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls get_superstitious_courtier_effect.

Events (1)

Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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