Scripted effect · Legends of the Dead files
get_random_realm_epidemic
get_random_realm_epidemic = { INTENSITY = … }game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 314 (57 lines). Parameters: $INTENSITY$.
get_random_realm_epidemic is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 314 of its file. A call passes 1 parameter: INTENSITY. The game's script calls it in 2 places, among them A Coughing Crown (event ach_coronation.0022) and The Plague of War (event epidemic_events.2001). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (57 lines of game script)
get_random_realm_epidemic = {
random_sub_realm_county = {
limit = {
any_county_province_epidemic = { outbreak_intensity >= $INTENSITY$ }
}
weight = {
base = 1
modifier = {
add = 750
has_province_with_epidemic = { intensity >= apocalyptic }
}
modifier = {
add = 5
has_province_with_epidemic = { intensity >= major }
}
}
random_county_province = {
limit = {
any_province_epidemic = {
outbreak_intensity >= $INTENSITY$
}
}
weight = {
base = 1
modifier = {
add = 750
any_province_epidemic = {
outbreak_intensity >= apocalyptic
}
}
modifier = {
add = 5
any_province_epidemic = {
outbreak_intensity >= major
}
}
}
random_province_epidemic = {
limit = {
outbreak_intensity >= $INTENSITY$
}
weight = {
base = 1
modifier = {
add = 750
outbreak_intensity >= apocalyptic
}
modifier = {
add = 5
outbreak_intensity >= major
}
}
save_scope_as = epidemic_scope
}
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls get_random_realm_epidemic.
Events (2)
- A Coughing Crown
ach_coronation.0022 - The Plague of War
epidemic_events.2001
Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.