Scripted effect
get_random_faith_effect
get_random_faith_effect = { FORBIDROOTFAITH = … }game/common/scripted_effects/00_religion_effects.txt, line 588 (17 lines). Parameters: $FORBIDROOTFAITH$.
get_random_faith_effect is a scripted effect in Crusader Kings III, written at line 588 of its file. A call passes 1 parameter: FORBIDROOTFAITH. The game's script calls it in 1 place, among them A Castle Worthy of Iberia (event fp2_struggle.2007). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
The comment above it in the file
Get random faith
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
get_random_faith_effect = {
if = {
limit = { $FORBIDROOTFAITH$ = yes }
random_religion_global = {
limit = { any_faith = { this != root.faith } }
random_faith = {
limit = { this != root.faith }
save_scope_as = random_faith
}
}
}
else = {
random_religion_global = {
random_faith = { save_scope_as = random_faith }
}
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls get_random_faith_effect.
Events (1)
- A Castle Worthy of Iberia
fp2_struggle.2007
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.