Scripted effect · The Fate of Iberia files
get_lowest_player_skill_effect
get_lowest_player_skill_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1983 (54 lines). No parameters.
get_lowest_player_skill_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1983 of its file. It takes no parameters: get_lowest_player_skill_effect = yes. The game's script calls it in 1 place, among them Golden Age Science: Lost Knowledge (event iberia_north_africa.2001). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (54 lines of game script)
get_lowest_player_skill_effect = {
save_scope_value_as = {
name = lowest_player_skill
value = flag:diplomacy
}
save_scope_value_as = {
name = lowest_player_skill_value
value = diplomacy
}
if = {
limit = { martial < scope:lowest_player_skill_value }
save_scope_value_as = {
name = lowest_player_skill
value = flag:martial
}
save_scope_value_as = {
name = lowest_player_skill_value
value = martial
}
}
if = {
limit = { stewardship < scope:lowest_player_skill_value }
save_scope_value_as = {
name = lowest_player_skill
value = flag:stewardship
}
save_scope_value_as = {
name = lowest_player_skill_value
value = stewardship
}
}
if = {
limit = { intrigue < scope:lowest_player_skill_value }
save_scope_value_as = {
name = lowest_player_skill
value = flag:intrigue
}
save_scope_value_as = {
name = lowest_player_skill_value
value = intrigue
}
}
if = {
limit = { learning < scope:lowest_player_skill_value }
save_scope_value_as = {
name = lowest_player_skill
value = flag:learning
}
save_scope_value_as = {
name = lowest_player_skill_value
value = learning
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls get_lowest_player_skill_effect.
Events (1)
- Golden Age Science: Lost Knowledge
iberia_north_africa.2001
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.