Scripted effect
get_eagle_training_method_effect
get_eagle_training_method_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 1927 (49 lines). No parameters.
get_eagle_training_method_effect is a scripted effect in Crusader Kings III, written at line 1927 of its file. It takes no parameters: get_eagle_training_method_effect = yes. The game's script calls it in 1 place, among them How to Train Your Eagle (event pet_animal.3040). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
What it does
- 1 of 5 things will happen:
- 20%: Nothing else happens
- 20%: Nothing else happens
- 20%: Nothing else happens
- 20%: Nothing else happens
- 20%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (49 lines of game script)
get_eagle_training_method_effect = {
random_list = {
10 = {
trigger = {
NOT = {
any_in_list = { variable = eagle_training_methods this = flag:martial }
has_character_flag = eagle_training_martial
}
}
add_to_variable_list = { name = eagle_training_methods target = flag:martial }
}
10 = {
trigger = {
NOT = {
any_in_list = { variable = eagle_training_methods this = flag:diplomacy }
has_character_flag = eagle_training_diplomacy
}
}
add_to_variable_list = { name = eagle_training_methods target = flag:diplomacy }
}
10 = {
trigger = {
NOT = {
any_in_list = { variable = eagle_training_methods this = flag:stewardship }
has_character_flag = eagle_training_stewardship
}
}
add_to_variable_list = { name = eagle_training_methods target = flag:stewardship }
}
10 = {
trigger = {
NOT = {
any_in_list = { variable = eagle_training_methods this = flag:intrigue }
has_character_flag = eagle_training_intrigue
}
}
add_to_variable_list = { name = eagle_training_methods target = flag:intrigue }
}
10 = {
trigger = {
NOT = {
any_in_list = { variable = eagle_training_methods this = flag:learning }
has_character_flag = eagle_training_learning
}
}
add_to_variable_list = { name = eagle_training_methods target = flag:learning }
}
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls get_eagle_training_method_effect.
Events (1)
- How to Train Your Eagle
pet_animal.3040
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.