CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

get_diametrically_opposed_trait_trigger

get_diametrically_opposed_trait_trigger = { CHARACTER_1 = … CHARACTER_2 = … }

game/common/scripted_effects/00_personality_trait_effects.txt, line 1617 (268 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.

get_diametrically_opposed_trait_trigger is a scripted effect in Crusader Kings III, written at line 1617 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 1 place, among them Danger: A Quarrelsome Lot (event travel_danger_events.5000). Patch 1.20.1.2, from game/common/scripted_effects/00_personality_trait_effects.txt.

The comment above it in the file

Checks if the scoped character and the target character have any diametrically opposed personality traits.
Saves a scope with the selected trait held by CHARACTER_1
Should use the following trigger number_of_opposing_personality_traits to check that an opposing personality trait exists

What it does

  • 1 of 37 things will happen:
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
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    • 3%: Nothing else happens
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    • 3%: Nothing else happens
    • 3%: Nothing else happens
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    • 3%: Nothing else happens
    • 3%: Nothing else happens
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    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
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    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
    • 3%: Nothing else happens
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    • 3%: Nothing else happens
    • 3%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
get_diametrically_opposed_trait_trigger = {
	random_list = {
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = brave }
				$CHARACTER_2$ = { has_trait = craven }
			}
			trait:brave = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = craven }
				$CHARACTER_2$ = { has_trait = brave }
			}
			trait:craven = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = calm }
				$CHARACTER_2$ = { has_trait = wrathful }
			}
			trait:calm = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = wrathful }
				$CHARACTER_2$ = { has_trait = calm }
			}
			trait:wrathful = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = lustful }
				$CHARACTER_2$ = { has_trait = chaste }
			}
			trait:lustful = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = chaste }
				$CHARACTER_2$ = { has_trait = lustful }
			}
			trait:chaste = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = ambitious }
				$CHARACTER_2$ = { has_trait = content }
			}
			trait:ambitious = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = content }
				$CHARACTER_2$ = { has_trait = ambitious }
			}
			trait:content = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = diligent }
				$CHARACTER_2$ = { has_trait = lazy }
			}
			trait:diligent = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = lazy }
				$CHARACTER_2$ = { has_trait = diligent }
			}
			trait:lazy = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = stubborn }
				$CHARACTER_2$ = { has_trait = fickle }
			}
			trait:stubborn = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = fickle }
				$CHARACTER_2$ = { has_trait = stubborn }
			}
			trait:fickle = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = vengeful }
				$CHARACTER_2$ = { has_trait = forgiving }
			}
			trait:vengeful = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = forgiving }
				$CHARACTER_2$ = { has_trait = vengeful }
			}
			trait:forgiving = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = greedy }
				$CHARACTER_2$ = { has_trait = generous }
			}
			trait:greedy = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = generous }
				$CHARACTER_2$ = { has_trait = greedy }
			}
			trait:generous = { save_scope_as = opposed_personality_trait }
		}
		1 = {
			trigger = {
				$CHARACTER_1$ = { has_trait = gregarious }
				$CHARACTER_2$ = { has_trait = shy }
			}
			trait:gregarious = { save_scope_as = opposed_personality_trait }

As written in game/common/scripted_effects/00_personality_trait_effects.txt.

The first 120 of its 268 lines; the rest is in game/common/scripted_effects/00_personality_trait_effects.txt from line 1617.

Where it is used

Every place in common/, events/ and history/ that calls get_diametrically_opposed_trait_trigger.

Events (1)

Source: game/common/scripted_effects/00_personality_trait_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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