Scripted effect · The Royal Court files
get_dagger_decoration_effect
get_dagger_decoration_effect = yesgame/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 9386 (3 lines). No parameters.
get_dagger_decoration_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 9386 of its file. It takes no parameters: get_dagger_decoration_effect = yes. The game's script calls it in 1 place, among them create_artifact_weapon_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
get_dagger_decoration_effect = {
get_sword_decoration_effect = yes # Currently identical, but we may wish to diverge these later.
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls get_dagger_decoration_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.