Scripted effect
get_characters_of_interest_effect
get_characters_of_interest_effect = { LISTNAME = … }game/common/scripted_effects/00_relation_effects.txt, line 734 (8 lines). Parameters: $LISTNAME$.
get_characters_of_interest_effect is a scripted effect in Crusader Kings III, written at line 734 of its file. A call passes 1 parameter: LISTNAME. The game's script calls it in 2 places, among them A Moment of Weakness (event false_conversion.2000) and On … Deathbed (event yearly.3021). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.
The comment above it in the file
Makes a list of all characters of interest Parameters: LISTNAME - the name of the list
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
get_characters_of_interest_effect = {
get_characters_of_major_interest_effect = {
LISTNAME = $LISTNAME$
}
get_characters_of_minor_interest_effect = {
LISTNAME = $LISTNAME$
}
}As written in game/common/scripted_effects/00_relation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls get_characters_of_interest_effect.
Events (2)
- A Moment of Weakness
false_conversion.2000 - On … Deathbed
yearly.3021
Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.