Scripted effect · Legends of the Dead files
get_building_name_effect
get_building_name_effect = yesgame/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt, line 3 (676 lines). No parameters.
get_building_name_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 3 of its file. It takes no parameters: get_building_name_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt.
What it does
- 1 of 36 things will happen:
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
- 3%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
get_building_name_effect = {
random_list = {
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = shrine_of_highgod
}
}
if = {
limit = { is_ai = yes }
set_variable = {
name = leg_b_name
value = flag:shrine_of_highgod
}
}
else = {
add_character_flag = shrine_of_highgod
}
}
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = province_shrine
}
}
if = {
limit = { is_ai = yes }
set_variable = {
name = leg_b_name
value = flag:province_shrine
}
}
else = {
add_character_flag = province_shrine
}
}
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = shrine_of_healthgod
}
}
if = {
limit = { is_ai = yes }
set_variable = {
name = leg_b_name
value = flag:shrine_of_healthgod
}
}
else = {
add_character_flag = shrine_of_healthgod
}
}
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = shrine_of_fertilitygod
}
}
if = {
limit = { is_ai = yes }
set_variable = {
name = leg_b_name
value = flag:shrine_of_fertilitygod
}
}
else = {
add_character_flag = shrine_of_fertilitygod
}
}
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = shrine_of_wealthgod
}
}
if = {
limit = { is_ai = yes }
set_variable = {
name = leg_b_name
value = flag:shrine_of_wealthgod
}
}
else = {
add_character_flag = shrine_of_wealthgod
}
}
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = shrine_of_wisdom
}
}
if = {
limit = { is_ai = yes }
set_variable = {
name = leg_b_name
value = flag:shrine_of_wisdom
}
}
else = {
add_character_flag = shrine_of_wisdom
}
}
10 = {
trigger = {
scope:legendary_province = { has_building = legendary_shrine }
NOT = {
has_character_flag = shrine_of_courage
}
}
if = {
limit = { is_ai = yes }
set_variable = {As written in game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt.
The first 120 of its 676 lines; the rest is in game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt from line 3.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/06_dlc_ce1_leg_b_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.