CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

get_axe_decoration_effect

get_axe_decoration_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 9391 (29 lines). No parameters.

get_axe_decoration_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 9391 of its file. It takes no parameters: get_axe_decoration_effect = yes. The game's script calls it in 1 place, among them create_artifact_weapon_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

The comment above it in the file

Axes, Hammers, Spears, and Maces

What it does

  • 1 of 4 things will happen:
    • 36%:
      • set_artifact_feature_group = head_decoration
      • set_artifact_feature_group = shaft_decoration
    • 18%:
      • set_artifact_feature_group = head_decoration
    • 36%:
      • set_artifact_feature_group = shaft_decoration
    • 9% (base chance; changed in play): Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
get_axe_decoration_effect = {
	random_list = {
		40 = {
			trigger = { ep1_extravagant_artifact_decorations_trigger = yes }
			set_artifact_feature_group = head_decoration
			set_artifact_feature_group = shaft_decoration
		}
		20 = {
			trigger = {	ep1_advanced_artifact_decorations_trigger = yes }
			set_artifact_feature_group = head_decoration
		}
		40 = {
			trigger = {	ep1_simple_artifact_decorations_trigger = yes }
			set_artifact_feature_group = shaft_decoration
		}
		10 = {
			trigger = {	ep1_no_artifact_decorations_trigger = yes }
			modifier = {
				add = 30
				AND = {
					exists = scope:inspiration_owner
					scope:inspiration_owner = { ai_greed <= -40	}
				}
			}
			# No decoration
		}

	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls get_axe_decoration_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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