CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

get_appropriate_exotic_location

get_appropriate_exotic_location = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1578 (198 lines). No parameters.

get_appropriate_exotic_location is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1578 of its file. It takes no parameters: get_appropriate_exotic_location = yes. The game's script calls it in 1 place, among them Chronicler: A Legend Found (event legend_events.0001). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • 1 of 14 things will happen:
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 8%: Nothing else happens
    • 0%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
get_appropriate_exotic_location = {
	random_list = {
		999 = { # Atlantis, must care about Greek stuff
			trigger = {
				OR = {
					religion = { is_in_family = rf_abrahamic }
					religion = religion:hellenism_religion
					culture = { has_cultural_pillar = heritage_byzantine }
					culture = { has_cultural_pillar = heritage_ancient_greek }
					culture = { has_cultural_pillar = heritage_latin }
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:atlantis
			}
		}
		999 = { # Olympus, must care about Greek stuff
			trigger = {
				OR = {
					religion = { is_in_family = rf_abrahamic }
					religion = religion:hellenism_religion
					culture = { has_cultural_pillar = heritage_byzantine }
					culture = { has_cultural_pillar = heritage_ancient_greek }
					culture = { has_cultural_pillar = heritage_latin }
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:olympus
			}
		}
		999 = { # India, must be faraway
			trigger = {
				NOT = {
					any_character_to_title_neighboring_and_across_water_county = {
						title_province = { geographical_region = world_india }
					}
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:hindustan
			}
		}
		999 = { # Vinland, must be into vikings and adventures and all that
			trigger = {
				OR = {
					religion = religion:germanic_religion
					culture = { has_cultural_pillar = heritage_north_germanic }
					culture = { has_innovation = innovation_varangian_adventurers }
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:vinland
			}
		}
		999 = { # Sunset invasion memes
			trigger = {
				OR = {
					religion = religion:germanic_religion
					culture = { has_cultural_pillar = heritage_north_germanic }
					culture = { has_innovation = innovation_varangian_adventurers }
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:sunset_empire
			}
		}
		999 = { # Kingdom of Prester John, must be a Christian who doesn't know about Copts
			trigger = {
				religion = religion:christianity_religion
				NOT = {
					any_character_to_title_neighboring_and_across_water_county = {
						holder = { faith = faith:miaphysitism }
					}
				}
				NOT = { # Prester John isn't exciting if Egypt is Christian
					title:k_egypt = {
						holder ?= { religion = religion:christianity_religion }
					}
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:prester_john_kingdom
			}
		}
		999 = { # Albion, Christians in Jerusalem were way way into Arthurian myth
			trigger = {
				religion = religion:christianity_religion
				capital_county = {
					title_province = { geographical_region = world_middle_east }
				}
			}
			save_scope_value_as = {
				name = exotic_location
				value = flag:albion
			}
		}
		999 = { # Himavanta, legendary forest in the himalayas
			trigger = {
				OR = {
					capital_county = {
						title_province = {
							OR = {
								geographical_region = world_india
								geographical_region = world_tibet
								geographical_region = world_asia_southeast_mainland
								geographical_region = world_asia_china
							}
						}
					}
					culture = { culture_overlaps_geographical_region = world_india }
					culture = { culture_overlaps_geographical_region = world_tibet }
					culture = { culture_overlaps_geographical_region = world_asia_southeast_mainland }
					culture = { culture_overlaps_geographical_region = world_asia_china }
				}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

The first 120 of its 198 lines; the rest is in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt from line 1578.

Where it is used

Every place in common/, events/ and history/ that calls get_appropriate_exotic_location.

Events (1)

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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