CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

get_appropriate_ancient_people

get_appropriate_ancient_people = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1405 (172 lines). No parameters.

get_appropriate_ancient_people is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1405 of its file. It takes no parameters: get_appropriate_ancient_people = yes. The game's script calls it in 1 place, among them Chronicler: A Legend Found (event legend_events.0001). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • 1 of 9 things will happen:
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 12%: Nothing else happens
    • 0%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
get_appropriate_ancient_people = {
	random_list = {
		999 = {
			trigger = {
				religion = { is_in_family = rf_abrahamic }
				NOT = { culture = culture:hebrew }
			}
			set_variable = {
				name = original_region
				value = geographical_region:israel_region
				years = 1
			}
			culture:hebrew = { save_scope_as = ancient_culture }
		}
		999 = {
			trigger = {
				OR = {
					root.culture = {
						OR = {
							culture_overlaps_geographical_region = world_europe
							culture_overlaps_geographical_region = world_africa
							culture_overlaps_geographical_region = world_asia_minor
						}
					}
					culture = culture:egyptian
					culture = culture:scottish
				}
				NOT = { culture = culture:ancient_egyptian }
			}
			set_variable = {
				name = original_region
				value = geographical_region:ghw_region_egypt_et_al
				years = 1
			}
			culture:ancient_egyptian = { save_scope_as = ancient_culture }
		}
		999 = {
			trigger = {
				OR = {
					root.culture = {
						OR = {
							culture_overlaps_geographical_region = world_steppe
							culture_overlaps_geographical_region = custom_carpathia
						}
					}
					culture = { has_cultural_pillar = heritage_turkic }
					culture = { has_cultural_pillar = heritage_mongolic }
					culture = { has_cultural_pillar = heritage_magyar }
				}
				NOT = { culture = culture:hunnic }
			}
			set_variable = {
				name = original_region
				value = geographical_region:world_steppe_west
				years = 1
			}
			culture:hunnic = { save_scope_as = ancient_culture }
		}
		999 = {
			trigger = {
				OR = {
					root.culture = {
						culture_overlaps_geographical_region = world_europe
					}
					culture = { has_cultural_pillar = heritage_iberian }
					culture = { has_cultural_pillar = heritage_north_germanic }
				}
				NOT = { culture = culture:gothic }
			}
			set_variable = {
				name = original_region
				value = geographical_region:world_steppe_west
				years = 1
			}
			culture:gothic = { save_scope_as = ancient_culture }
		}
		999 = {
			trigger = {
				OR = {
					root.culture = {
						OR = {
							culture_overlaps_geographical_region = world_asia_minor
							culture_overlaps_geographical_region = world_middle_east
						}
					}
				}
				NOT = { culture = culture:persian }
			}
			set_variable = {
				name = original_region
				value = geographical_region:world_middle_east_persia
				years = 1
			}
			culture:persian = { save_scope_as = ancient_culture }
		}
		999 = {
			trigger = {
				OR = {
					root.culture = {
						OR = {
							culture_overlaps_geographical_region = world_europe
							culture_overlaps_geographical_region = world_asia_minor
							culture_overlaps_geographical_region = world_middle_east
							culture_overlaps_geographical_region = world_africa_north
						}
					}
				}
				NOT = { culture = culture:trojan }
			}
			set_variable = {
				name = original_region
				value = geographical_region:troy_region
				years = 1
			}
			culture:trojan = { save_scope_as = ancient_culture }
		}
		999 = {
			trigger = {
				OR = {
					root.culture = {

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

The first 120 of its 172 lines; the rest is in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt from line 1405.

Where it is used

Every place in common/, events/ and history/ that calls get_appropriate_ancient_people.

Events (1)

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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